|Digital game design for elderly users|
W Ijsselsteijn, HH Nap, Y de Kort, K Poels
Proceedings of the 2007 conference on Future Play, 17-22, 2007
|How to capture the heart? Reviewing 20 years of emotion measurement in advertising|
K Poels, S Dewitte
Journal of Advertising Research 46 (1), 18-37, 2006
|Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?|
DP Schmitt, L Alcalay, M Allensworth, J Allik, L Ault, I Austers, KL Bennett, ...
Journal of Cross-Cultural Psychology 35 (4), 367-402, 2004
|The game experience questionnaire|
WA IJsselsteijn, YAW De Kort, K Poels
Eindhoven: Technische Universiteit Eindhoven, 2013
|Characterising and measuring user experiences in digital games|
W IJsselsteijn, Y De Kort, K Poels, A Jurgelionis, F Bellotti
International conference on advances in computer entertainment technology 2, 27, 2007
|It is always a lot of fun!: exploring dimensions of digital game experience using focus group methodology|
K Poels, Y De Kort, W Ijsselsteijn
Proceedings of the 2007 conference on Future Play, 83-89, 2007
|Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)|
YAW De Kort, WA IJsselsteijn, K Poels
Proceedings of PRESENCE 195203, 2007
|Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully|
S Bastiaensens, H Vandebosch, K Poels, K Van Cleemput, A Desmet, ...
Computers in Human Behavior 31, 259-271, 2014
|A meta-analysis of serious digital games for healthy lifestyle promotion|
A DeSmet, D Van Ryckeghem, S Compernolle, T Baranowski, ...
Preventive medicine 69, 95-107, 2014
|Measuring the experience of digital game enjoyment|
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior, 88-89, 2008
|The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games|
W IJsselsteijn, K Poels, YAW De Kort
TU Eindhoven, Eindhoven, The Netherlands, 42, 2008
|Playability and player experience research|
L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ...
Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009
|Determinants of self-reported bystander behavior in cyberbullying incidents amongst adolescents|
A DeSmet, C Veldeman, K Poels, S Bastiaensens, K Van Cleemput, ...
Cyberpsychology, Behavior, and Social Networking 17 (4), 207-215, 2014
|Hope and self-regulatory goals applied to an advertising context: Promoting prevention stimulates goal-directed behavior|
K Poels, S Dewitte
Journal of Business Research 61 (10), 1030-1040, 2008
|Mobilizing bystanders of cyberbullying: an exploratory study into behavioural determinants of defending the victim.|
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Annual review of cybertherapy and telemedicine 10, 58-63, 2012
|Putting brands into play: How game difficulty and player experiences influence the effectiveness of in-game advertising|
L Herrewijn, K Poels
International Journal of Advertising 32 (1), 17-44, 2013
|Getting a line on print ads: Pleasure and arousal reactions reveal an implicit advertising mechanism|
K Poels, S Dewitte
Journal of Advertising 37 (4), 63-74, 2008
|Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time|
K Poels, W Hoogen, W Ijsselsteijn, Y de Kort
Cyberpsychology, behavior, and social networking 15 (1), 1-6, 2012
|Harmonizing freedom and protection: Adolescents' voices on automatic monitoring of social networking sites|
K Van Royen, K Poels, H Vandebosch
Children and Youth Services Review 64, 35-41, 2016
|From normative influence to social pressure: How relevant others affect whether bystanders join in cyberbullying|
S Bastiaensens, S Pabian, H Vandebosch, K Poels, K Van Cleemput, ...
Social Development 25 (1), 193-211, 2016