Karolien Poels
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Digital game design for elderly users
W Ijsselsteijn, HH Nap, Y de Kort, K Poels
Proceedings of the 2007 conference on Future Play, 17-22, 2007
6442007
How to capture the heart? Reviewing 20 years of emotion measurement in advertising
K Poels, S Dewitte
Journal of Advertising Research 46 (1), 18-37, 2006
4992006
Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?
DP Schmitt, L Alcalay, M Allensworth, J Allik, L Ault, I Austers, KL Bennett, ...
Journal of Cross-Cultural Psychology 35 (4), 367-402, 2004
4362004
The game experience questionnaire
WA IJsselsteijn, YAW de Kort, K Poels
Eindhoven: Technische Universiteit Eindhoven 46 (1), 2013
3892013
Characterising and measuring user experiences in digital games
W IJsselsteijn, Y De Kort, K Poels, A Jurgelionis, F Bellotti
International conference on advances in computer entertainment technology 2, 27, 2007
3892007
" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology
K Poels, Y De Kort, W Ijsselsteijn
Proceedings of the 2007 conference on Future Play, 83-89, 2007
3232007
A meta-analysis of serious digital games for healthy lifestyle promotion
A DeSmet, D Van Ryckeghem, S Compernolle, T Baranowski, ...
Preventive medicine 69, 95-107, 2014
3122014
Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully
S Bastiaensens, H Vandebosch, K Poels, K Van Cleemput, A DeSmet, ...
Computers in Human Behavior 31, 259-271, 2014
2992014
Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)
YAW De Kort, WA IJsselsteijn, K Poels
Proceedings of PRESENCE 195203, 1-9, 2007
2622007
Measuring the experience of digital game enjoyment
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior 2008 (2008), 88-89, 2008
1852008
Determinants of self-reported bystander behavior in cyberbullying incidents amongst adolescents
A DeSmet, C Veldeman, K Poels, S Bastiaensens, K Van Cleemput, ...
Cyberpsychology, Behavior, and Social Networking 17 (4), 207-215, 2014
1672014
Playability and player experience research
L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ...
Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009
1642009
The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games
W IJsselsteijn, K Poels, YAW De Kort
TU Eindhoven, Eindhoven, The Netherlands 42, 2008
1622008
The Game Experience Questionnaire: Development of a self-report measure to assess the psychological impact of digital games
WA IJsselsteijn, YAW de Kort, K Poels
Manuscript in preparation, 2008
1602008
Predicting consumer responses to a chatbot on Facebook
B Zarouali, E Van den Broeck, M Walrave, K Poels
Cyberpsychology, Behavior, and Social Networking 21 (8), 491-497, 2018
1052018
Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among …
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 57, 398-415, 2016
992016
Hope and self-regulatory goals applied to an advertising context: Promoting prevention stimulates goal-directed behavior
K Poels, S Dewitte
Journal of Business Research 61 (10), 1030-1040, 2008
972008
Mobilizing bystanders of cyberbullying: an exploratory study into behavioural determinants of defending the victim.
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Annual review of cybertherapy and telemedicine 10, 58-63, 2012
952012
From normative influence to social pressure: How relevant others affect whether bystanders join in cyberbullying
S Bastiaensens, S Pabian, H Vandebosch, K Poels, K Van Cleemput, ...
Social Development 25 (1), 193-211, 2016
892016
Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time
K Poels, W Hoogen, W Ijsselsteijn, Y de Kort
Cyberpsychology, behavior, and social networking 15 (1), 1-6, 2012
852012
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Artikelen 1–20