Jaime Banks
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The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
Object, me, symbiote, other: A social typology of player-avatar relationships
J Banks
First Monday, 2015
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication 71 (1), 1-26, 2021
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
J Banks, ND Bowman
Computers in Human Behavior 54, 215-223, 2016
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ...
Social Science & Medicine 216, 124-132, 2018
A perceived moral agency scale: development and validation of a metric for humans and social machines
J Banks
Computers in Human Behavior 90, 363-371, 2019
Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy
J Banks, ND Bowman
AoIR Selected Papers of Internet Research, 2013
Multimodal, multiplex, multispatial: A network model of the self
J Banks
New Media & Society 19 (3), 419-438, 2017
Theory of mind in social robots: replication of five established human tests
J Banks
International Journal of Social Robotics 12 (2), 403-414, 2020
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft
J Banks
Colorado State University, 2013
“As good as your word”: Face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback
CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight
Communication Education 67 (2), 206-225, 2018
Details and dynamics: Mental models of complex systems in game-based learning
JA Wasserman, J Banks
Simulation & Gaming 48 (5), 603-624, 2017
Toward an agent-agnostic transmission model: Synthesizing anthropocentric and technocentric paradigms in communication
J Banks, MMA de Graaf
Human-Machine Communication 1, 19-36, 2020
The enjoyment of griefing in online games
HL Paul, ND Bowman, J Banks
Journal of Gaming & Virtual Worlds 7 (3), 243-258, 2015
Optimus primed: Media cultivation of robot mental models and social judgments
J Banks
Frontiers in Robotics and AI 7, 62, 2020
Development of the video game demand scale
ND Bowman, J Wasserman, J Banks
Video Games, 208-233, 2018
A polythetic model of player-avatar identification: Synthesizing multiple mechanisms.
E Downs, ND Bowman, J Banks
Psychology of popular media culture 8 (3), 269, 2019
Good robots, bad robots: morally valenced behavior effects on perceived mind, morality, and trust
J Banks
International Journal of Social Robotics, 1-18, 2020
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman
International Journal of Human-Computer Studies 129, 64-73, 2019
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