Anne Sullivan
Title
Cited by
Cited by
Year
An inclusive view of player modeling
AM Smith, C Lewis, K Hullet, G Smith, A Sullivan
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
842011
Synthetic shutter speed imaging
J Telleen, A Sullivan, J Yee, O Wang, P Gunawardane, I Collins, J Davis
Computer Graphics Forum 26 (3), 591-598, 2007
822007
An inclusive taxonomy of player modeling
AM Smith, C Lewis, K Hullett, G Smith, A Sullivan
University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011
562011
AI-based game design: Enabling new playable experiences
MP Eladhari, A Sullivan, G Smith, J McCoy
UC Santa Cruz Baskin School of Engineering, Santa Cruz, CA, 2011
342011
Rules of engagement: moving beyond combat-based quests
A Sullivan, M Mateas, N Wardrip-Fruin
Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010
342010
Evaluating the authorial leverage of drama management
S Chen, M Nelson, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
302009
Costumes and wearables as game controllers
TJ Tanenbaum, K Tanenbaum, K Isbister, K Abe, A Sullivan, L Anzivino
Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015
282015
A step towards the future of role-playing games: The spyfeet mobile rpg project
AA Reed, B Samuel, A Sullivan, R Grant, A Grow, J Lazaro, J Mahal, ...
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
252011
Questbrowser: Making quests playable with computer-assisted design
A Sullivan, M Mateas, N Wardrip–Fruin
222009
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience.
A Sullivan, S Chen, M Mateas
AAAI Spring Symposium: Intelligent Narrative Technologies II, 111-118, 2009
222009
Long service leave in Australia: rationale, application and policy issues
J Burgess, A Sullivan, G Strachan
Labour & Industry: a journal of the social and economic relations of work 13 …, 2002
202002
Gender-inclusive quest design in massively multiplayer online role-playing games
A Sullivan
Proceedings of the 4th international conference on foundations of digital …, 2009
182009
Effecting change through electoral politics: Cultural identity and the Maori franchise
A Sullivan
Journal of the Polynesian Society, The 112 (3), 219-237, 2003
182003
The design of Mismanor: creating a playable quest-based story game
A Sullivan, A Grow, M Mateas, N Wardrip-Fruin
Proceedings of the International Conference on the Foundations of Digital …, 2012
172012
A taxonomy of narrative-centric board and card games
A Sullivan, A Salter
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
Making quests playable: Choices, CRPGs, and the Grail framework
A Sullivan, M Mateas, N Wardrip-Fruin
Leonardo Electronic Almanac 17 (2), 146-159, 2012
152012
The Grail Framework: Making stories playable on three levels in CRPGs
AM Sullivan
University of California, Santa Cruz, 2012
142012
Loominary: Crafting Tangible Artifacts from Player Narrative
A Sullivan, J McCoy, S Hendricks, B Williams
122018
Women's work in regional labour markets: Spatial versus industry differences
G Strachan, A Sullivan, J Burgess
Labour & Industry: A journal of the social and economic relations of work 13 …, 2002
112002
Tarot-based narrative generation
A Sullivan, MP Eladhari, M Cook
Proceedings of the 13th International Conference on the Foundations of …, 2018
92018
The system can't perform the operation now. Try again later.
Articles 1–20