Levi Lelis
Geciteerd door
Geciteerd door
Semi-supervised density-based clustering
L Lelis, J Sander
2009 Ninth IEEE International Conference on Data Mining, 842-847, 2009
Predicting the size of depth-first branch and bound search trees.
LHS Lelis, L Otten, R Dechter
IJCAI, 594-600, 2013
Predicting the size of IDA* ʼs search tree
LHS Lelis, S Zilles, RC Holte
Artificial Intelligence 196, 53-76, 2013
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th International Conference on the Foundations of …, 2017
Stratified Strategy Selection for Unit Control in Real-Time Strategy Games
LHS Lelis
IJCAI, 2017
Stratified tree search: a novel suboptimal heuristic search algorithm
LHS Lelis, S Zilles, RC Holte
Proceedings of the 2013 international conference on Autonomous agents and …, 2013
An empirical evaluation of evaluation metrics of procedurally generated Mario levels
J Mariño, W Reis, L Lelis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
Action abstractions for combinatorial multi-armed bandit tree search
R Moraes, J Marino, L Lelis, M Nascimento
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
The complementary2 planner in the IPC 2018
S Franco, LHS Lelis, M Barley, S Edelkamp, M Martines, I Moraru
IPC-9 planner abstracts, 28-31, 2018
Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
RO Moraes, LHS Lelis
AAAI Conference on Artificial Intelligence, 2018
Human computation for procedural content generation in platform games
WMP Reis, LHS Lelis
Computational intelligence and games (cig), 2015 ieee conference on, 99-106, 2015
On creating complementary pattern databases
S Franco, A Torralba, LHS Lelis, M Barley
Proceedings of the 26th International Joint Conference on Artificial …, 2017
Improved prediction of IDA*'s performance via epsilon-truncation
L Lelis, S Zilles, RC Holte
Fourth Annual Symposium on Combinatorial Search, 2011
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
JRH Marino, RO Moraes, C Toledo, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
Single-agent policy tree search with guarantees
L Orseau, L Lelis, T Lattimore, T Weber
Advances in Neural Information Processing Systems, 3201-3211, 2018
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
Predicting solution cost with conditional probabilities
L Lelis, R Stern, SJ Arfaee
Fourth Annual Symposium on Combinatorial Search, 2011
Strategy generation for multi-unit real-time games via voting
CR Silva, RO Moraes, LHS Lelis, K Gal
IEEE Transactions on Games, 2018
Predicting optimal solution cost with bidirectional stratified sampling
L Lelis, R Stern, A Felner, S Zilles, R Holte
Proceedings of the International Conference on Automated Planning and …, 2012
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Artikelen 1–20