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Henrik Engström
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Sidh–a game based firefighter training simulation
P Backlund, H Engstrom, C Hammar, M Johannesson, M Lebram
2007 11th International Conference Information Visualization (IV'07), 899-907, 2007
1522007
Games for traffic education: An experimental study of a game-based driving simulator
P Backlund, H Engström, M Johannesson, M Lebram
Simulation & gaming 41 (2), 145-169, 2010
772010
Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
A Slijper, KE Svensson, P Backlund, H Engström, KS Sunnerhagen
Journal of neuroengineering and rehabilitation 11, 1-8, 2014
582014
Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design
P Backlund, H Engstrom, M Johannesson, M Lebram, B Sjoden
2008 International Conference Visualisation, 106-113, 2008
492008
SIDH: a game-based architecture for a training simulator
P Backlund, H Engström, M Gustavsson, M Johannesson, M Lebram, ...
International Journal of Computer Games Technology 2009, 2009
442009
The impact of contextualization on immersion in healthcare simulation
H Engström, M Andersson Hagiwara, P Backlund, M Lebram, L Lundberg, ...
Advances in Simulation 1 (1), 1-11, 2016
412016
A taxonomy of game engines and the tools that drive the industry
M Toftedahl, H Engström
DiGRA 2019, The 12th Digital Games Research Association Conference, Kyoto …, 2019
402019
Computer gaming and driving education
P Backlund, H Engström, M Johannesson
Proceedings of the workshop Pedagogical Design of Educational Games …, 2006
332006
Measuring participants’ immersion in healthcare simulation: The development of an instrument
M Andersson Hagiwara, P Backlund, HM Söderholm, L Lundberg, ...
Advances in Simulation 1 (1), 1-9, 2016
322016
Game development from a software and creative product perspective: A quantitative literature review approach
H Engström, BB Marklund, P Backlund, M Toftedahl
Entertainment Computing 27, 10-22, 2018
312018
Games and traffic safety-an experimental study in a game-based simulation environment
P Backlund, H Engstrom, M Johannesson, M Lebram
2007 11th International Conference Information Visualization (IV'07), 908-916, 2007
282007
What empirically based research tells us about game development
B Berg Marklund, H Engström, M Hellkvist, P Backlund
The Computer Games Journal 8, 179-198, 2019
252019
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
F Bevilacqua, H Engström, P Backlund
Entertainment Computing 24, 10-20, 2018
242018
The birth of Elinor: a collaborative development of a game based system for stroke rehabilitation
ASA Taylor, P Backlund, H Engstrom, M Johannesson, M Lebram
2009 Second International Conference in Visualisation, 52-60, 2009
232009
Design and architecture of Sidh–a cave based firefighter training game
M Lebram, P Backlund, H Engström, M Johannesson
Design and use of serious games, 19-31, 2009
232009
Acood essentials
H Engström, M Berndtsson, B Lings
Institutionen för kommunikation och information, 1997
231997
Game-calibrated and user-tailored remote detection of stress and boredom in games
F Bevilacqua, H Engström, P Backlund
Sensors 19 (13), 2877, 2019
212019
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
F Bevilacqua, H Engström, P Backlund
International Journal of Computer Games Technology, 2018
212018
A driving simulator based on video game technology
M Lebram, H Engström, H Gustavsson
212006
Game development research
H Engström
University of Skövde, 2020
192020
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