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Hendrik Hochstetter
Hendrik Hochstetter
Verified email at uni-siegen.de - Homepage
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Cited by
Year
Infinite continuous adaptivity for incompressible SPH
R Winchenbach, H Hochstetter, A Kolb
ACM Transactions on Graphics (TOG) 36 (4), 1-10, 2017
472017
Constrained neighbor lists for SPH-based fluid simulations.
R Winchenbach, H Hochstetter, A Kolb
Symposium on Computer Animation, 49-56, 2016
212016
Consistent surface model for SPH-based fluid transport
J Orthmann, H Hochstetter, J Bader, S Bayraktar, A Kolb
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
192013
Evaporation and condensation of SPH-based fluids
H Hochstetter, A Kolb
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2017
162017
Adaptive sampling for on-the-fly ray casting of particle-based fluids.
H Hochstetter, J Orthmann, A Kolb
High Performance Graphics, 129-138, 2016
62016
A custom virtual reality training solution for ophthalmologic surgical clinical trials
F Heimann, G Barteselli, A Brand, A Dingeldey, L Godard, H Hochstetter, ...
Advances in Simulation 6 (1), 1-7, 2021
52021
Vector Field Visualization of Advective‐Diffusive Flows
H Hochstetter, M Wurm, A Kolb
Computer Graphics Forum 34 (3), 481-490, 2015
22015
A hybrid parallel Barnes-hut algorithm for GPU and multicore architectures
H Hannak, H Hochstetter, W Blochinger
Euro-Par 2013 Parallel Processing: 19th International Conference, Aachen …, 2013
22013
Efficient rendering and simulation of fluid transport and phase transitions in SPH-based fluids
H Hochstetter
2019
Effiziente parallele Implementierung von hierarchischen N-Body-Algorithmen auf Multicore-Systemen mit GPU-Beschleunigung
H Hochstetter
2012
Efficient GPU-based implementation of a Pressure Solver for Incompressible SPH Fluid Simulations
R Winchenbach, A Kolb, LC und Multimediasysteme, H Hochstetter
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Articles 1–11