Infinite continuous adaptivity for incompressible SPH R Winchenbach, H Hochstetter, A Kolb ACM Transactions on Graphics (TOG) 36 (4), 1-10, 2017 | 52 | 2017 |
Evaporation and condensation of SPH-based fluids H Hochstetter, A Kolb Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2017 | 19 | 2017 |
Constrained neighbor lists for SPH-based fluid simulations. R Winchenbach, H Hochstetter, A Kolb Symposium on Computer Animation, 49-56, 2016 | 19 | 2016 |
Consistent surface model for SPH-based fluid transport J Orthmann, H Hochstetter, J Bader, S Bayraktar, A Kolb Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013 | 18 | 2013 |
A custom virtual reality training solution for ophthalmologic surgical clinical trials F Heimann, G Barteselli, A Brand, A Dingeldey, L Godard, H Hochstetter, ... Advances in Simulation 6 (1), 12, 2021 | 7 | 2021 |
Adaptive sampling for on-the-fly ray casting of particle-based fluids. H Hochstetter, J Orthmann, A Kolb High Performance Graphics, 129-138, 2016 | 7 | 2016 |
Vector Field Visualization of Advective‐Diffusive Flows H Hochstetter, M Wurm, A Kolb Computer Graphics Forum 34 (3), 481-490, 2015 | 2 | 2015 |
A hybrid parallel Barnes-hut algorithm for GPU and multicore architectures H Hannak, H Hochstetter, W Blochinger Euro-Par 2013 Parallel Processing: 19th International Conference, Aachen …, 2013 | 2 | 2013 |
Efficient rendering and simulation of fluid transport and phase transitions in SPH-based fluids H Hochstetter | | 2019 |
Effiziente parallele Implementierung von hierarchischen N-Body-Algorithmen auf Multicore-Systemen mit GPU-Beschleunigung H Hochstetter | | 2012 |
Efficient GPU-based implementation of a Pressure Solver for Incompressible SPH Fluid Simulations R Winchenbach, A Kolb, LC und Multimediasysteme, H Hochstetter | | |