Rafael Bidarra
Rafael Bidarra
Associate Professor, Computer Graphics and Visualization Group, Delft University of Technology
Verified email at tudelft.nl - Homepage
Title
Cited by
Cited by
Year
Semantic feature modelling
R Bidarra, WF Bronsvoort
Computer-Aided Design 32 (3), 201-225, 2000
3972000
A survey on procedural modelling for virtual worlds
RM Smelik, T Tutenel, R Bidarra, B Benes
Computer Graphics Forum 33 (6), 31-50, 2014
2612014
Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 3 (2), 85-99, 2011
2582011
Representation and management of feature information in a cellular model
R Bidarra, KJ De Kraker, WF Bronsvoort
Computer-Aided Design 30 (4), 301-313, 1998
1681998
A survey of procedural methods for terrain modelling
RM Smelik, KJ Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And …, 2009
1482009
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2011
1472011
Procedural generation of dungeons
R van der Linden, R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78 - 89, 2014
1252014
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJ Kraker
Computers in Entertainment (CIE) 6 (4), 57, 2008
1202008
Explainable AI for designers: a human-centered perspective on mixed-initiative co-creation
J Zhu, A Liapis, S Risi, R Bidarra, GM Youngblood
Proceedings of CIG 2018 - IEEE Conference on Computational Intelligence and …, 2018
1192018
Developments in feature modelling
WF Bronsvoort, R Bidarra, PJ Nyirenda
Computer-Aided Design and Applications 3 (5), 655-664, 2006
1002006
Integrating procedural generation and manual editing of virtual worlds
R Smelik, T Tutenel, KJ De Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010
972010
Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER
C Harteveld, R Guimarăes, IS Mayer, R Bidarra
Simulation & Gaming 41 (3), 316-340, 2010
962010
A collaborative framework for integrated part and assembly modeling
R Bidarra, N Kranendonk, A Noort, WF Bronsvoort
Journal of Computing and Information Science in Engineering 2 (4), 256-264, 2002
922002
A survey on story generation techniques for authoring computational narratives
B Kybartas, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 239 …, 2017
902017
Constructive generation methods for dungeons and levels
N Shaker, A Liapis, J Togelius, R Lopes, R Bidarra
Procedural Content Generation in Games, 31-55, 2016
852016
Collaborative modeling with features
R Bidarra, E Van Den Berg, WF Bronsvoort
Proceedings of the 2001 ASME Computers and Information in Engineering …, 2001
852001
Interactive GPU-based procedural heightfield brushes
GJP de Carpentier, R Bidarra
Proceedings of the 4th FDG - International Conference on Foundations of …, 2009
772009
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ De Kraker
CASA workshop on 3D advanced media in gaming and simulation, 2009
762009
Designing procedurally generated levels
R van der Linden, R Lopes, R Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game …, 2013
732013
A collaborative feature modeling system
R Bidarra, E van den Berg, WF Bronsvoort
Journal of Computing and Information Science in Engineering 2 (3), 192-198, 2002
682002
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