Manuel Oliveira
Manuel Oliveira
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Transatlantic touch: A study of haptic collaboration over long distance
J Kim, H Kim, BK Tay, M Muniyandi, MA Srinivasan, J Jordan, ...
Presence: Teleoperators & Virtual Environments 13 (3), 328-337, 2004
What online gamers really think of the Internet?
M Oliveira, T Henderson
Proceedings of the 2nd workshop on Network and system support for games, 185-193, 2003
Networked Graphics
A Steed, MF Oliveira
Morgan Kaufmann, 2010
Networked graphics: building networked games and virtual environments
A Steed, MF Oliveira
Elsevier, 2009
Component framework infrastructure for virtual environments
M Oliveira, J Crowcroft, M Slater
Proceedings of the third international conference on Collaborative virtual …, 2000
An innovative design approach to build virtual environment systems
M Oliveira, J Crowcroft, M Slater
Proceedings of the workshop on Virtual environments 2003, 143-151, 2003
Router level filtering for receiver interest delivery.
MM Oliveira, J Crowcroft, C Diot
Networked Group Communication, 141-150, 2000
Using serious games for cognitive disabilities
RM Tomé, JM Pereira, M Oliveira
International Conference on Serious Games Development and Applications, 34-47, 2014
Collaboration in a mediated haptic environment
J Jordan, J Mortensen, M Oliveira, M Slater, BK Tay, J Kim, MA Srinivasan
The 5th Annual International Workshop on Presence, 2002
Privacy challenges for process mining in human-centered industrial environments
F Mannhardt, SA Petersen, MF Oliveira
2018 14th International Conference on Intelligent Environments (IE), 64-71, 2018
Components for distributed virtual environments
M Oliveira, J Crowcroft, M Slater
Presence: Teleoperators & Virtual Environments 10 (1), 51-61, 2001
Artificial intelligence and personalization opportunities for serious games
A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ...
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education–The Life Cycle Assessment (LCA) game
S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch
Computers in Industry 102, 40-49, 2018
Training Advanced Skills for Sustainable Manufacturing: A Digital Serious Game
S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch
Procedia Manufacturing 11, 1536-1543, 2017
Current skills gap in manufacturing: towards a new skills framework for factories of the future
A Skevi, H Szigeti, S Perini, M Oliveira, M Taisch, D Kiritsis
IFIP International Conference on Advances in Production Management Systems …, 2014
Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
M Ma, MF Oliveira, JB Hauge
Springer, 2014
Serious games development and applications
M Ma, MF Oliveira, JB Hauge
5th International Conference, SGDA, 2014
Considerations in the design of virtual environment systems: A case study
M Oliveira, J Mortensen, J Jordan, A Steed, M Slater
in Second International Conference on Application and Development of …, 2003
CERA: a collaborative environment reference architecture for interoperable CWE systems
V Peristeras, M Fradinho, D Lee, W Prinz, R Ruland, K Iqbal, S Decker
Service Oriented Computing and Applications 3 (1), 3-23, 2009
The FAST platform: An open and semantically-enriched platform for designing multi-channel and enterprise-class gadgets
V Hoyer, T Janner, I Delchev, A Fuchsloch, J López, S Ortega, ...
Service-Oriented Computing, 316-330, 2009
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