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Michael Cerny Green
Michael Cerny Green
Ph.D. Senior Data Scientist, PM | Hitachi Solutions America
Verified email at nyu.edu - Homepage
Title
Cited by
Cited by
Year
Automated playtesting with Procedural Personas through MCTS with evolved heuristics
C Holmgard, MC Green, A Liapis, J Togelius
IEEE Transactions on Games (TOG), 2018
1252018
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
842020
General Video Game Rule Generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
Computational Intelligence and Games Conference (CIG), 2017
562017
Generative Design in Minecraft (GDMC), Settlement Generation Competition
C Salge, MC Green, R Canaan, J Togelius
PCG Workshop at the Foundations of Digital Games Conference (FDG), 2018
52*2018
Intentional Computational Level Design
A Khalifa, MC Green, G Barros, J Togelius
Genetic and Evolutionary Computation Conference (GECCO), 2019
492019
Data agent
MC Green, GAB Barros, A Liapis, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
432018
Physics-informed attention-based neural network for hyperbolic partial differential equations: Application to the Buckley–Leverett problem
R Rodriguez-Torrado, P Ruiz, L Cueto-Felgueroso, MC Green, T Friesen, ...
Scientific reports 12 (1), 7557, 2022
35*2022
The AI Settlement Generation Challenge in Minecraft
C Salge, MC Green, R Canaan, F Skwarski, R Fritsch, A Brightmoore, ...
KI-Künstliche Intelligenz, 1-13, 2020
29*2020
“Press Space To Fire”: Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togelius
EXAG Workshop at AIIDE 2017, 2017
292017
Generating Levels That Teach Mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
PCG Workshop at the Foundations of Digital Games Conference (FDG), 2018
262018
Who killed albert einstein? From open data to murder mystery games
GAB Barros, M Green, A Liapis, J Togelius
IEEE Transactions on Games (TOG), 2018
252018
Mario level generation from mechanics using scene stitching
MC Green, L Mugrai, A Khalifa, J Togelius
2020 IEEE Conference on Games (CoG), 49-56, 2020
242020
Mech-Elites: Illuminating the Mechanic Space of GVG-AI
M Charity, MC Green, A Khalifa, J Togelius
International Conference on the Foundations of Digital Games, 1-10, 2020
222020
Tree search vs optimization approaches for map generation
D Bhaumik, A Khalifa, MC Green, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
18*2019
Organic building generation in minecraft
MC Green, C Salge, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
152019
Generative design in Minecraft: chronicle challenge
C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius
International Conference on Computational Creativity, 2019
152019
Two-step constructive approaches for dungeon generation
MC Green, A Khalifa, A Alsoughayer, D Surana, A Liapis, J Togelius
Foundations of Digital Games (FDG), 1-7, 2019
122019
Data-driven Design: A Case for Maximalist Game Design
GAB Barros, MC Green, A Liapis, J Togelius
International Conference on Computational Creativity (ICCC), 2018
122018
Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents
MC Green, B Sergent, P Shandilya, V Kumar
Deep Reinforcement Learning in Games Workshop at AAAI 2019, 2019
112019
Learning Controllable 3D Level Generators
Z Jiang, S Earle, M Green, J Togelius
Proceedings of the 17th International Conference on the Foundations of …, 2022
52022
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