The USUS evaluation framework for human-robot interaction A Weiss, R Bernhaupt, M Lankes, M Tscheligi AISB2009: proceedings of the symposium on new frontiers in human-robot …, 2009 | 208 | 2009 |
Personalization in serious and persuasive games and gamified interactions M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 96 | 2015 |
Player type models: Towards empirical validation M Busch, E Mattheiss, R Orji, P Fröhlich, M Lankes, M Tscheligi Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016 | 70 | 2016 |
Using player type models for personalized game design-An empirical investigation. M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ... IxD&A 28, 145-163, 2016 | 64 | 2016 |
perFrames: Persuasive picture frames for proper posture C Obermair, W Reitberger, A Meschtscherjakov, M Lankes, M Tscheligi Persuasive Technology: Third International Conference, PERSUASIVE 2008, Oulu …, 2008 | 59 | 2008 |
Facial expressions as game input with different emotional feedback conditions M Lankes, S Riegler, A Weiss, T Mirlacher, M Pirker, M Tscheligi Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 56 | 2008 |
Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2 A Weiss, D Wurhofer, M Lankes, M Tscheligi Proceedings of the 4th ACM/IEEE international conference on Human robot …, 2009 | 54 | 2009 |
Enhanced shopping: a dynamic map in a retail store A Meschtscherjakov, W Reitberger, M Lankes, M Tscheligi Proceedings of the 10th international conference on Ubiquitous computing …, 2008 | 42 | 2008 |
An eye for an eye: Gaze input in competitive online games and its effects on social presence M Lankes, B Maurer, B Stiglbauer Proceedings of the 13th international conference on advances in computer …, 2016 | 34 | 2016 |
EyeCo: Effects of shared gaze on social presence in an online cooperative game B Maurer, M Lankes, B Stiglbauer, M Tscheligi Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016 | 33 | 2016 |
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games B Maurer, M Lankes, M Tscheligi Entertainment Computing 27, 47-59, 2018 | 26 | 2018 |
GazeAR: Mobile gaze-based interaction in the context of augmented reality games M Lankes, B Stiglbauer Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016 | 21 | 2016 |
See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement D Kepplinger, G Wallner, S Kriglstein, M Lankes Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 19 | 2020 |
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games M Lankes, T Mirlacher, S Wagner, W Hochleitner Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 18 | 2014 |
Invisible walls: Co-presence in a co-located augmented virtuality installation M Lankes, J Hagler, G Kostov, J Diephuis Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 17 | 2017 |
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts M Lankes, R Bernhaupt, M Tscheligi Evaluating user experience in games: concepts and methods, 165-183, 2010 | 17 | 2010 |
Eyesthetics: Making sense of the aesthetics of playing with gaze A Ramirez Gomez, M Lankes Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021 | 16 | 2021 |
Behind the curtains: comparing mozilla hubs with microsoft teams in a guided virtual theatre experience J Hagler, M Lankes, N Gallist 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 15 | 2022 |
Eye contact: Gaze as a connector between spectators and players in online games M Lankes, D Rammer, B Maurer Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017 | 15 | 2017 |
Using embodied conversational agents in video games to investigate emotional facial expressions M Lankes, R Bernhaupt Entertainment Computing 2 (1), 29-37, 2011 | 15 | 2011 |