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Pedro Cardoso
Pedro Cardoso
Department of Communication and Art, University of Aveiro
Verified email at ua.pt - Homepage
Title
Cited by
Cited by
Year
Breaking the game: The traversal of the emergent narrative in video games
P Cardoso, M Carvalhais
Journal of Science and Technology of the Arts 5 (1), 25-31, 2013
192013
Playing in 7D: An Action-Oriented Framework for Video Games
PJC Cardoso
Faculty of Fine Arts of the University of Porto, 2016
172016
Serious pervasive games
A Coelho, R Rodrigues, R Nóbrega, J Jacob, L Morgado, P Cardoso, ...
Frontiers in Computer Science, 30, 2020
122020
Empathy in the ergodic experience of computational aesthetics
M Carvalhais, P Cardoso
Editorial Coordinators: Rufus Adebayo, Ismail Farouk, Steve Jones …, 2018
92018
What Then Happens When Interaction is Not Possible: The Virtuosic Interpretation of Ergodic Artefacts
M Carvalhais, P Cardoso
Journal of Science and Technology of the Arts 7 (1), 55-62, 2015
82015
Beyond vicarious interactions: From theory of mind to theories of systems in Ergodic Artefacts
M Carvalhais, P Cardoso
Proceedings xCoAx, 139-50, 2015
82015
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame
M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos
Serious Games: Joint International Conference, JCSG 2021, Virtual Event …, 2021
72021
Um modelo tipológico da ação dos videojogos
PJC Cardoso
72008
Authoring game-based learning activities that are manageable by teachers
P Cardoso, L Morgado, A Coelho
ERCIM News 119, 2020
62020
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension
I Silva, P Cardoso, E Oliveira
Proceedings of the 9th International Conference on Digital and Interactive …, 2019
62019
Creation of meaning in processor-based artefacts
M Carvalhais, P Cardoso
ISEA 2017: International Symposium on Electronic Arts, Manizales, Colombia, 2017
62017
Breaking the Hedonistic Loop: Meaning before fun in videogames
P Cardoso, R Melo, M Carvalhais
Proceedings of the 9th International Conference on Digital and Interactive …, 2019
52019
Speculative design for development of serious games: a case study in the context of anorexia nervosa
V Peçaibes, P Cardoso, B Giesteira
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019
52019
Narrative games in ergodic media
M Carvalhais, P Cardoso
Communication Studies 2 (27), 55-65, 2018
52018
Traversal by Repetition: Reprising in video games
P Cardoso, M Carvalhais
#16.ART - International Meeting of Art and Technology 16, 201-207, 2017
52017
Traversing the emerging narrative in interactive narratives and video games
P Cardoso, M Carvalhais
Avanca| Cinema: International Conference Cinema—Art, Technology …, 2013
42013
Never Imagined I Would Work In The Digital Game Industry
L Lima, P Gouveia, P Cardoso, C Pinto
2021 IEEE Conference on Games (CoG), 1-7, 2021
32021
Asynchronous interactions between players and game world
A Neto, P Cardoso, M Carvalhais
Advances in Design and Digital Communication: Proceedings of the 4th …, 2021
32021
Speculative Design for Serious Games: Towards a matrix for the conception of ludic tools in the context of anorexia nervosa
V Peçaibes, P Cardoso, B Giesteira
DIGICOM International Conference on Digital Design & Communication, 105-116, 2018
32018
on procedural dissemination and artificial aesthetics (notes towards a philosophy of computational media)
M Carvalhais, P Cardoso
ON DESIGN & DIGITAL COMMUNICATION, 25, 2017
32017
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