Sam Snodgrass
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1922018
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
Proceedings of the 7th Workshop on Procedural Content Generation, 2016
722016
Experiments in map generation using Markov chains.
S Snodgrass, S Ontañón
Proceedings of the 9th International Conference on the Foundations of …, 2014
562014
Learning to generate video game maps using markov models
S Snodgrass, S Ontanon
IEEE Transactions on Computational Intelligence and AI in Games 9 (4), 410-422, 2017
532017
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling
S Snodgrass, S Ontanón
25th International Joint Conference on Artificial Intelligence, 2016
362016
A hierarchical mdmc approach to 2d video game map generation
S Snodgrass, S Ontanon
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
312015
Understanding Mario: An Evaluation of Design Metrics For Platformers
A Summerville, JRH Mariño, S Snodgrass, LHS Lelis
The 2017 International Conference on the Foundations of Digital Games, 2017
272017
Generating Maps using Markov chains
S Snodgrass, S Ontañón
Proceedings of the 2013 AIIDE Workshop on Artificial Intelligence and Game …, 2013
222013
Is my game OK Dr. Scratch? Exploring programming and computational thinking development via metrics in student-designed serious games for STEM
GM Troiano, S Snodgrass, E Argımak, G Robles, G Smith, M Cassidy, ...
Proceedings of the 18th ACM international conference on interaction design …, 2019
212019
An approach to domain transfer in procedural content generation of two-dimensional videogame levels
S Snodgrass, S Ontanon
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
212016
A hierarchical approach to generating maps using markov chains
S Snodgrass, S Ontanon
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
162014
Exploratory automated analysis of structural features of interactive narrative
N Partlan, E Carstensdottir, S Snodgrass, E Kleinman, G Smith, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
142018
Case-based prediction of teen driver behavior and skill
S Ontanón, YC Lee, S Snodgrass, D Bonfiglio, FK Winston, C McDonald, ...
International Conference on Case-Based Reasoning, 375-389, 2014
122014
Deep learning for procedural content generation
J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius
Neural Computing and Applications, 1-19, 2020
112020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
S Snodgrass, A Sarkar
Proceedings of the 15th International Conference on the Foundations of …, 2020
102020
Procedural Level Generation using Multi-layer Level Representations with MdMCs
S Snodgrass, S Ontanón
2017 Conference on Computational Intelligence in Games, 2017
82017
Learning to predict driver behavior from observation
S Ontanón, YC Lee, S Snodgrass, FK Winston, AJ Gonzalez
2017 AAAI Spring Symposium Series, 2017
72017
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
62020
Evaluation of an automatically-constructed graph-based representation for interactive narrative
N Partlan, E Carstensdottir, E Kleinman, S Snodgrass, C Harteveld, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
62019
The Development of a Methodology for Gamifying Surveys
C Harteveld, S Snodgrass, O Mohaddesi, J Hart, T Corwin, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
62018
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Articles 1–20