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Wookhee Min
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Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks
W Min, B Mott, J Rowe, B Liu, J Lester
The 25th International Joint Conference on Artificial Intelligence, 2590-2596, 2016
1022016
Normalizing electronic communications using a neural-network normalizer and a neural-network flagger
SP Leeman-Munk, W Min, BW Mott, IIJC Lester, JA Cox
US Patent 9,552,547, 2017
1012017
Deep Learning-Based Goal Recognition in Open-Ended Digital Games
W Min, E Ha, JP Rowe, BW Mott, JC Lester
The 10th Annual AAAI Conference on Artificial Intelligence and Interactive …, 2014
872014
DeepStealth: Game-Based Learning Stealth Assessment with Deep Neural Networks
W Min, M Frankosky, BW Mott, J Rowe, PAM Smith, E Wiebe, K Boyer, ...
IEEE Transactions on Learning Technologies 13 (2), 312 - 325, 2020
742020
Interactive Narrative Personalization with Deep Reinforcement Learning
P Wang, J Rowe, W Min, B Mott, J Lester
The 26th International Joint Conference on Artificial Intelligence, 2017
622017
Multimodal Goal Recognition in Open-World Digital Games
W Min, B Mott, J Rowe, R Taylor, E Wiebe, KE Boyer, J Lester
The Thirteenth Annual AAAI Conference on Artificial Intelligence and …, 2017
552017
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics
B Akram, W Min, E Wiebe, B Mott, K Boyer, J Lester
The 11th International Conference on Educational Data Mining, 208-218, 2018
542018
Animation system and methods for generating animation based on text-based data and user information
WH Min, BG Kang
US Patent 9,665,563, 2017
502017
Generating educational game levels with multistep deep convolutional generative adversarial networks
K Park, BW Mott, W Min, KE Boyer, EN Wiebe, JC Lester
2019 IEEE Conference on Games (CoG), 1-8, 2019
452019
Storage medium, apparatus, and method to author and play interactive content
Y Kim, YG Cheong, E Shim, W Min
US Patent 9,268,774, 2016
442016
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-based Learning Environments
W Min, MH Frankosky, BW Mott, JP Rowe, E Wiebe, KE Boyer, JC Lester
The 17th International Conference on Artificial Intelligence in Education …, 2015
432015
NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization
W Min, B Mott
ACL 2015 Workshop on Noisy User-generated Text, 111-119, 2015
422015
Prism: A framework for authoring interactive narratives
YG Cheong, YJ Kim, WH Min, ES Shim, JY Kim
Interactive Storytelling: First Joint International Conference on …, 2008
302008
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
A Emerson, FJ Rodríguez, B Mott, A Smith, W Min, KE Boyer, C Smith, ...
International Educational Data Mining Society, 2019
292019
“Thanks Alisha, Keep in Touch”: Gender Effects and Engagement with Virtual Learning Companions
LG Pezzullo, JB Wiggins, MH Frankosky, W Min, KE Boyer, BW Mott, ...
The 18th International Conference on Artificial Intelligence in Education …, 2017
272017
Inducing Stealth Assessors from Game Interaction Data
W Min, MH Frankosky, BW Mott, EN Wiebe, KE Boyer, JC Lester
The 18th International Conference on Artificial Intelligence in Education …, 2017
242017
Early prediction of visitor engagement in science museums with multimodal learning analytics
A Emerson, N Henderson, J Rowe, W Min, S Lee, J Minogue, J Lester
Proceedings of the 2020 international conference on multimodal interaction …, 2020
232020
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
N Henderson, V Kumaran, W Min, B Mott, Z Wu, D Boulden, T Lord, ...
International Educational Data Mining Society, 2020
222020
High-Fidelity Simulated Players for Interactive Narrative Planning.
P Wang, JP Rowe, W Min, BW Mott, JC Lester
IJCAI 18 (1), 13-19, 2018
222018
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
W Min, A Baikadi, B Mott, J Rowe, B Liu, EY Ha, J Lester
The 12th Annual AAAI Conference on Artificial Intelligence and Interactive …, 2016
222016
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