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Wookhee Min
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Year
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks
W Min, B Mott, J Rowe, B Liu, J Lester
The 25th International Joint Conference on Artificial Intelligence, 2590-2596, 2016
752016
Deep Learning-Based Goal Recognition in Open-Ended Digital Games
W Min, E Ha, JP Rowe, BW Mott, JC Lester
The 10th Annual AAAI Conference on Artificial Intelligence and Interactive …, 2014
722014
Interactive Narrative Personalization with Deep Reinforcement Learning
P Wang, J Rowe, W Min, B Mott, J Lester
The 26th International Joint Conference on Artificial Intelligence, 2017
472017
Animation system and methods for generating animation based on text-based data and user information
WH Min, BG Kang
US Patent 9,665,563, 2017
422017
NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization
W Min, B Mott
ACL 2015 Workshop on Noisy User-generated Text, 111-119, 2015
382015
DeepStealth: Game-Based Learning Stealth Assessment with Deep Neural Networks
W Min, M Frankosky, BW Mott, J Rowe, PAM Smith, E Wiebe, K Boyer, ...
IEEE Transactions on Learning Technologies 13 (2), 312 - 325, 2020
372020
Multimodal Goal Recognition in Open-World Digital Games
W Min, B Mott, J Rowe, R Taylor, E Wiebe, KE Boyer, J Lester
The Thirteenth Annual AAAI Conference on Artificial Intelligence and …, 2017
372017
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-based Learning Environments
W Min, MH Frankosky, BW Mott, JP Rowe, E Wiebe, KE Boyer, JC Lester
The 17th International Conference on Artificial Intelligence in Education …, 2015
372015
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics
B Akram, W Min, E Wiebe, B Mott, K Boyer, J Lester
The 11th International Conference on Educational Data Mining, 208-218, 2018
322018
Storage medium, apparatus, and method to author and play interactive content
Y Kim, YG Cheong, E Shim, W Min
US Patent 9,268,774, 2016
302016
Normalizing electronic communications using a neural-network normalizer and a neural-network flagger
SP Leeman-Munk, W Min, BW Mott, IIJC Lester, JA Cox
US Patent 9,552,547, 2017
292017
Generating educational game levels with multistep deep convolutional generative adversarial networks
K Park, BW Mott, W Min, KE Boyer, EN Wiebe, JC Lester
2019 IEEE Conference on Games (CoG), 1-8, 2019
282019
Prism: A framework for authoring interactive narratives
YG Cheong, YJ Kim, WH Min, ES Shim, JY Kim
Joint International Conference on Interactive Digital Storytelling, 297-308, 2008
282008
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
A Emerson, FJ Rodríguez, B Mott, A Smith, W Min, KE Boyer, C Smith, ...
International Educational Data Mining Society, 2019
222019
Planning-integrated story graph for interactive narratives
WH Min, ES Shim, YJ Kim, YG Cheong
The 2nd ACM international workshop on Story representation, mechanism and …, 2008
222008
Inducing Stealth Assessors from Game Interaction Data
W Min, MH Frankosky, BW Mott, EN Wiebe, KE Boyer, JC Lester
The 18th International Conference on Artificial Intelligence in Education …, 2017
212017
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
W Min, A Baikadi, B Mott, J Rowe, B Liu, EY Ha, J Lester
The 12th Annual AAAI Conference on Artificial Intelligence and Interactive …, 2016
182016
Diagrammatic student models: Modeling student drawing performance with deep learning
A Smith, W Min, BW Mott, JC Lester
international Conference on User modeling, adaptation, and Personalization …, 2015
182015
“Thanks Alisha, Keep in Touch”: Gender Effects and Engagement with Virtual Learning Companions
LG Pezzullo, JB Wiggins, MH Frankosky, W Min, KE Boyer, BW Mott, ...
The 18th International Conference on Artificial Intelligence in Education …, 2017
172017
High-Fidelity Simulated Players for Interactive Narrative Planning.
P Wang, JP Rowe, W Min, BW Mott, JC Lester
IJCAI, 3884-3890, 2018
162018
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Articles 1–20