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Ioannis Deliyannis
Ioannis Deliyannis
Professor, Department of Audio and Visual Arts, Ionian University, Corfu, Greece
Verified email at ionio.gr - Homepage
Title
Cited by
Cited by
Year
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
P Kaimara, A Oikonomou, Ι Deliyannis
Virtual Reality, https://doi.org/10.1007/s10055-021-00563-w, 2021
1452021
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views
P Kaimara, E Fokides, A Oikonomou, I Deliyannis
Tech Know Learn, Springer, 2021
1382021
Game Design and Intelligent Interaction
I Deliyannis (Editor)
http://www.intechopen.com/books/game-design-and-intelligent-interaction …, 2020
92*2020
From Interactive to Experimental Multimedia
I Deliyannis
Interactive Multimedia, 3-12, 2012
74*2012
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale
E Fokides, P Atsikpasi, P Kaimara, I Deliyannis
ICGA Journal 41 (3), 116-137, 2019
562019
Factors influencing the subjective learning effectiveness of serious games
E Fokides, P Atsikpasi, P Kaimara, I Deliyannis
Journal of Information Technology Education. Research 18, 437, 2019
482019
Digital scent technology: Toward the internet of senses and the metaverse
D Panagiotakopoulos, G Marentakis, R Metzitakos, I Deliyannis, F Dedes
IT Professional 24 (3), 52-59, 2022
432022
Augmented Reality for Archaeological Environments on mobile devices: a novel open framework
I Deliyannis, G Papaioannou
Mediterranean Archaeology & Archaeometry, Delphi, Greece, 2014 14 (4), 1-10, 2014
432014
Why should I play this game? The role of motivation in smart pedagogy
P Kaimara, I Deliyannis
Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019
412019
Interactive Multimedia Systems for Science and Rheology
I Deliyannis
VDM Verlag Dr. Müller (Germany) MON-03 1, 284, 2011
28*2011
Developing smart learning environments using gamification techniques and video game technologies
I Deliyannis, P Kaimara
Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019
242019
Development of a scale for measuring the learning experience in serious games. Preliminary results
E Fokides, P Kaimara, I Deliyannis, P Atsikpasi
Digital Culture & AudioVisual Challenges Interdisciplinary Creativity in …, 2018
232018
Smartphones at schools? Yes, why not?
P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou
European Journal of Engineering and Technology Research, 1-6, 2019
212019
Serious games effect analysis on player's characteristics
P Kaimara, E Fokides, A Plerou, P Atsikpasi, I Deliyannis
International Journal of Smart Education and Urban Society (IJSEUS) 11 (1 …, 2020
192020
An innovative transmedia-based game development method for inclusive education
P Kaimara, I Deliyannis, A Oikonomou, E Fokides, G Miliotis
Digital Culture & Education 13 (2), 129-162, 2021
182021
Pre-service teachers’ views about the use of digital educational games for collaborative learning
P Kaimara, E Fokides, I Oikonomou,A, Deliyannis
Educ Inf Technol (2022), 2022
172022
Digital learning materials: Could transmedia content make the difference in the digital world?
P Kaimara, SM Poulimenou, I Deliyannis
Epistemological Approaches to Digital Learning in Educational Contexts …, 2020
162020
Experimental Multimedia Systems for Interactivity and Strategic Innovation
I Deliyannis, P Kostagiolas, C Banou
IGI Global, DOI: 10.4018/978-1-4666-8659-5 ISBN13: 9781466686595 http://www …, 2015
15*2015
Waking Up in the Morning (WUIM): A Smart Learning Environment for Students with Learning Difficulties
P Kaimara, I Deliyannis, A Oikonomou, E Fokides
Technologies 2021 9 (50), 2021
142021
The Future of Television - Convergence of Content and Technology, IntechOpen, London
I Deliyannis (Editor)
MON-ED-03, 2019
14*2019
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Articles 1–20