David Churchill
David Churchill
Assistant Professor of Computer Science, Memorial University
Verified email at mun.ca - Homepage
Title
Cited by
Cited by
Year
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE, 2013
4742013
Fast Heuristic Search for RTS Game Combat Scenarios
D Churchill, A Saffidine, M Buro
138*
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1342013
Build Order Optimization in StarCraft
D Churchill, M Buro
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
1312011
Real-time strategy game competitions
M Buro, D Churchill
Ai Magazine 33 (3), 106-106, 2012
922012
Lithography for robust and editable atomic-scale silicon devices and memories
R Achal, M Rashidi, J Croshaw, D Churchill, M Taucer, T Huff, M Cloutier, ...
Nature communications 9 (1), 1-8, 2018
332018
Incorporating Search Algorithms into RTS Game Agents
D Churchill, M Buro
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
332012
An orientation invariant visual homing algorithm
D Churchill, A Vardy
Journal of Intelligent & Robotic Systems 71 (1), 3-29, 2013
312013
Starcraft bots and competitions
D Churchill, M Preuss, F Richoux, G Synnaeve, A Uriarte, S Ontanón, ...
Encyclopedia of Computer Graphics and Games, 1-18, 2016
292016
Homing in scale space
D Churchill, A Vardy
2008 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2008
282008
Hierarchical Portfolio Search: Prismata’s Robust AI Architecture for Games with Large Search Spaces
D Churchill, M Buro
Proceedings of the Artificial Intelligence in Interactive Digital …, 2015
232015
RTS AI Problems and Techniques.
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
Encyclopedia of Computer Graphics and Games, 1-12, 2019
182019
SparCraft: open source StarCraft combat simulation
D Churchill
https://github.com/davechurchill/ualbertabot, 2013
162013
An analysis of model-based heuristic search techniques for StarCraft combat scenarios
D Churchill, Z Lin, G Synnaeve
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
132017
Starcraft AI competitions, bots, and tournament manager software
M Čertický, D Churchill, KJ Kim, M Čertický, R Kelly
IEEE Transactions on Games 11 (3), 227-237, 2018
122018
Heuristic search techniques for real-time strategy games
DG Churchill
112016
AIIDE StarCraft AI competition report
D Churchill
92013
Robust continuous build-order optimization in starcraft
D Churchill, M Buro, R Kelly
2019 IEEE Conference on Games (CoG), 1-8, 2019
72019
Travel time inversion in seismic tomography
S Padina, D Churchill, RP Bording
42006
AIIDE 2013 StarCraft Competition
M Buro, D Churchill
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
32013
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