An activity theory-based model for serious games analysis and conceptual design MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ... Computers & education 87, 166-181, 2015 | 239 | 2015 |
State of the art of serious games for business and industry JCKH Riedel, JB Hauge 2011 17th International Conference on Concurrent Enterprising, 1-8, 2011 | 94 | 2011 |
Implications of learning analytics for serious game design JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ... 2014 IEEE 14th international conference on advanced learning technologies …, 2014 | 53 | 2014 |
Serious games adoption in corporate training A Azadegan, JCKH Riedel, JB Hauge International conference on serious games development and applications, 74-85, 2012 | 52 | 2012 |
Evaluation of simulation games for teaching engineering and manufacturing JB Hauge, JCKH Riedel Procedia Computer Science 15, 210-220, 2012 | 42 | 2012 |
Supporting the ideation processes by a collaborative online based toolset A Hesmer, KA Hribernik, JM Baalsrud Hauge, KD Thoben International journal of technology management 55 (3/4), 218-225, 2011 | 36 | 2011 |
Behavioral factors influencing partner trust in logistics collaboration: a review M Daudi, JB Hauge, KD Thoben Logistics Research 9 (1), 1-11, 2016 | 35 | 2016 |
Deploying Serious Games for Management in Higher Education: lessons learned and good practices JB Hauge, F Bellotti, R Nadolski, M Kickmeier-Rust, R Berta, MB Carvalho | 35 | 2013 |
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ... International conference on serious games, 23-34, 2014 | 32 | 2014 |
Prime example ingress reframing the pervasive game design framework (PGDF) H Söbke, JB Hauge, IA Stefan International Journal of Serious Games 4 (2), 2017 | 28 | 2017 |
Field assessment of serious games for entrepreneurship in higher education JB Hauge, F Bellotti, R Berta, MB Carvalho, A De Gloria, E Lavagnino, ... Journal of Convergence Information Technology 8 (13), 1, 2013 | 28 | 2013 |
Requirements engineering S Wiesner, M Peruzzini, JB Hauge, KD Thoben Concurrent Engineering in the 21st Century, 103-132, 2015 | 27 | 2015 |
A systematic literature review of simulation models for non-technical skill training in healthcare logistics C Zhang, T Grandits, KP Härenstam, JB Hauge, S Meijer Advances in Simulation 3 (1), 1-16, 2018 | 24 | 2018 |
Towards a service-oriented architecture framework for educational serious games MB Carvalho, F Bellotti, J Hu, JB Hauge, R Berta, A De Gloria, ... 2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015 | 23 | 2015 |
Study design and data gathering guide for serious games’ evaluation JB Hauge, E Boyle, I Mayer, R Nadolski, JCKH Riedel, P Moreno-Ger, ... Psychology, Pedagogy, and Assessment in Serious Games, 394-419, 2014 | 18 | 2014 |
An ideation game conception based on the Synectics method H Duin, JB Hauge, KD Thoben On the Horizon, 2009 | 18 | 2009 |
Exploring context-aware activities to enhance the learning experience JB Hauge, IA Stefan, A Stefan, M Cazzaniga, P Yanez, T Skupinski, ... International Conference on Games and Learning Alliance, 238-247, 2017 | 15 | 2017 |
A concept for serious gaming to support disruptive idea generation H Duin, JB Hauge, KD Thoben, R Bierwolf 2009 IEEE International Technology Management Conference (ICE), 1-9, 2009 | 14 | 2009 |
SERIOUS GAME MECHANICS AND OPPORTUNITIES FOR REUSE. JB Hauge, IA Stanescu, A Stefan, MB Carvalho, T Lim, S Louchart, ... eLearning & Software for Education, 2015 | 12 | 2015 |
The move beyond edutainment: Have we learnt our lessons from entertainment games? A Azadegan, JB Hauge, F Bellotti, R Berta, R Bidarra, C Harteveld, ... International Conference on Games and Learning Alliance, 77-89, 2013 | 12 | 2013 |