Koen Samyn
Koen Samyn
DAE Research
Verified email at howest.be
TitleCited byYear
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: a cluster-randomized controlled trial
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 78, 336-347, 2018
142018
Educational virtual game scenario generation for serious games
O Janssens, K Samyny, R Van de Walle, S Van Hoecke
2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014
112014
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Data in brief 18, 1588-1595, 2018
52018
Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
S Van Hoecke, K Samyn, G Deglorie, O Janssens, P Lambert, ...
International Conference on Serious Games, Interaction, and Simulation, 103-110, 2015
42015
Generating Non-linear Narrative for Serious Games with Scenario Templates.
K Samyn, G Deglorie, P Lambert, R Van de Walle, S Van Hoecke
GRAPP, 523-530, 2015
22015
Real-time animation of human characters with fuzzy controllers
K Samyn, S Van Hoecke, B Pieters, C Hollemeersch, A Demeulemeester, ...
arXiv preprint arXiv:1410.1130, 2014
22014
The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: Examining the role of player experience and player behavior
H Vandebosch, L Herrewijn, K Van Cleemput, S Malliet, S Bastiaensens, ...
International academic conference on Meaningful Play 2016, 2016
12016
Tunnel simulator for traffic video detection
S Van Hoecke, S Verstockt, K Samyn, M Slembrouck, R Van de Walle
SIMUL 2011, The Third International Conference on Advances in System …, 2011
12011
Serious game development and dynamic tailoring through model-driven authoring
S Van Hoecke, G Deglorie, K Samyn
Edulearn, the 10th International Conference on Education and New Learning …, 2018
2018
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and …
H Vandebosch, K Van Cleemput, S Malliet, S Bastiaensens, L Herrewijn, ...
International Communication Association Game Studies Pre-conference, 2016
2016
Communicatie & media: een inleiding tot communicatiewetenschappen: onderzoek en theorie
J Loisen, S Joye, H Verstraeten
Acco, 2016
2016
Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic.
G Deglorie, K Samyn, P Lambert, R Van de Walle, S Van Hoecke
GRAPP, 340-347, 2015
2015
Real-time semi-procedural crowd animation
J El Sayeh Khalil, A De Meulemeester, K Samyn, P Lambert, ...
15th International Workshop on Multimedia Signal Processing (MMSP-2013), 516-517, 2013
2013
Personalized and adaptive virtual experience scenarios to combat cyberbullying: insights from the friendly ATTAC project
H Vandebosch, K Poels, G Deboutte, O De Troyer, I De Bourdeaudhuij, ...
ICA Conference, 24-28 May, Phoenix (AZ), 2012
2012
The role of game rules in architectural design environments
P Pauwels, R De Meyer, M Audenaert, K Samyn
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
2011
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