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Koen Samyn
Koen Samyn
DAE Research
Geverifieerd e-mailadres voor howest.be
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The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 78, 336-347, 2018
1252018
Educational virtual game scenario generation for serious games
O Janssens, K Samyny, R Van de Walle, S Van Hoecke
2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014
212014
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Data in brief 18, 1588-1595, 2018
192018
Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
S Van Hoecke, K Samyn, G Deglorie, O Janssens, P Lambert, ...
Serious Games, Interaction, and Simulation: 5th International Conference …, 2016
92016
Generating Non-linear Narrative for Serious Games with Scenario Templates.
K Samyn, G Deglorie, P Lambert, R Van de Walle, S Van Hoecke
GRAPP, 523-530, 2015
42015
Real-time animation of human characters with fuzzy controllers
K Samyn, S Van Hoecke, B Pieters, C Hollemeersch, A Demeulemeester, ...
arXiv preprint arXiv:1410.1130, 2014
32014
The role of game rules in architectural design environments
P Pauwels, R De Meyer, M Audenaert, K Samyn
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
22011
The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
H Vandebosch, L Herrewijn, K Van Cleemput, S Malliet, S Bastiaensens, ...
International academic conference on Meaningful Play 2016, 2016
12016
Procedural animation of human interaction using inverse kinematics and fuzzy logic
G Deglorie, K Samyn, P Lambert, R Van de Walle, S Van Hoecke
International Conference on Computer Graphics Theory and Applications 2, 340-347, 2015
12015
Tunnel simulator for traffic video detection
S Van Hoecke, S Verstockt, K Samyn, M Slembrouck, R Van de Walle
3rd International conference on Advances in System Simulation (SIMUL 2011 …, 2011
12011
Serious game development and dynamic tailoring through model-driven authoring
S Van Hoecke, G Deglorie, K Samyn
EDULEARN18 Proceedings, 7928-7932, 2018
2018
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and …
H Vandebosch, K Van Cleemput, S Malliet, S Bastiaensens, L Herrewijn, ...
International Communication Association Game Studies Pre-conference, 2016
2016
Real-time semi-procedural crowd animation
J El Sayeh Khalil, A De Meulemeester, K Samyn, P Lambert, ...
15th International Workshop on Multimedia Signal Processing (MMSP-2013), 516-517, 2013
2013
Personalized and adaptive virtual experience scenarios to combat cyberbullying: insights from the friendly ATTAC project
H Vandebosch, K Poels, G Deboutte, O De Troyer, I De Bourdeaudhuij, ...
ICA Conference, 24-28 May, Phoenix (AZ), 2012
2012
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Artikelen 1–14