Koen Samyn
Koen Samyn
DAE Research
Geverifieerd e-mailadres voor howest.be
TitelGeciteerd doorJaar
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: a cluster-randomized controlled trial
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 78, 336-347, 2018
152018
Educational virtual game scenario generation for serious games
O Janssens, K Samyny, R Van de Walle, S Van Hoecke
2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014
92014
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Data in brief 18, 1588-1595, 2018
52018
Enabling control of 3d visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
S Van Hoecke, K Samyn, G Deglorie, O Janssens, P Lambert, ...
International Conference on Serious Games, Interaction, and Simulation, 103-110, 2015
42015
Generating non-linear narrative for serious games with scenario templates
K Samyn, G Deglorie, P Lambert, R Van de Walle, S Van Hoecke
Proceedings of the 10th international Conference on computer graphics theory …, 2015
22015
Real-time animation of human characters with fuzzy controllers
K Samyn, S Van Hoecke, B Pieters, C Hollemeersch, A Demeulemeester, ...
arXiv preprint arXiv:1410.1130, 2014
12014
The role of game rules in architectural design environments
P Pauwels, R De Meyer, M Audenaert, K Samyn
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
12011
Tunnel simulator for traffic video detection
S Van Hoecke, S Verstockt, K Samyn, M Slembrouck, R Van de Walle
SIMUL 2011, The Third International Conference on Advances in System …, 2011
12011
SERIOUS GAME DEVELOPMENT AND DYNAMIC TAILORING THROUGH MODEL-DRIVEN AUTHORING
S Van Hoecke, G Deglorie, K Samyn
Edulearn, the 10th International Conference on Education and New Learning …, 2018
2018
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and …
H Vandebosch, K Van Cleemput, S Malliet, S Bastiaensens, L Herrewijn, ...
International Communication Association Game Studies Pre-conference, 2016
2016
Communicatie & media: een inleiding tot communicatiewetenschappen: onderzoek en theorie
J Loisen, S Joye, H Verstraeten
Acco, 2016
2016
The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
H Vandebosch, L Herrewijn, K Van Cleemput, S Malliet, S Bastiaensens, ...
International academic conference on Meaningful Play 2016, 2016
2016
Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic
G Deglorie, K Samyn, P Lambert, R Van de Walle, S Van Hoecke
Proceedings of the 10th International Conference on Computer Graphics Theory …, 2015
2015
Real-time semi-procedural crowd animation
J El Sayeh Khalil, A De Meulemeester, K Samyn, P Lambert, ...
15th International Workshop on Multimedia Signal Processing (MMSP-2013), 516-517, 2013
2013
Personalized and adaptive virtual experience scenarios to combat cyberbullying: insights from the friendly ATTAC project
H Vandebosch, K Poels, G Deboutte, O De Troyer, I De Bourdeaudhuij, ...
ICA Conference, 24-28 May, Phoenix (AZ), 2012
2012
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Artikelen 1–15