Follow
Tommy Thompson
Title
Cited by
Cited by
Year
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
2552015
Towards a video game description language
M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius
Dagstuhl Publishing 6, 85-100, 2013
1162013
General video game playing
J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ...
Dagstuhl Publishing, 2013
1132013
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
602015
ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience
SS Esfahlani, T Thompson, AD Parsa, I Brown, S Cirstea
Heliyon 4 (2), e00526, 2018
312018
Scaling-up behaviours in evotanks: Applying subsumption principles to artificial neural networks
T Thompson, J Levine
2008 IEEE Symposium On Computational Intelligence and Games, 159-166, 2008
162008
An evaluation of the benefits of look-ahead in Pac-Man
T Thompson, L McMillan, J Levine, A Andrew
2008 IEEE Symposium On Computational Intelligence and Games, 310-315, 2008
152008
Spelunkbots API-an AI toolset for spelunky
D Scales, T Thompson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
122014
Improving control through subsumption in the EvoTanks domain
T Thompson, F Milne, A Andrew, J Levine
2009 IEEE Symposium on Computational Intelligence and Games, 363-370, 2009
122009
EvoTanks: Co-evolutionary development of game-playing agents
T Thompson, J Levine, G Hayes
2007 IEEE Symposium on Computational Intelligence and Games, 328-333, 2007
122007
Gameplay evaluation measures
V Volz, D Ashlock, S Colton, S Dahlskog, J Liu, S Lucas, D Perez-Liebana, ...
Artificial and Computational Intelligence in Games: AI-Driven Game Design …, 2018
112018
The Perfect Organism: The AI of Alien: Isolation
T Thompson
Gamasutra. Available online: https://gamasutra. com/blogs/TommyThompson …, 2017
102017
Intelligent physiotherapy through procedural content generation
S Esfahlani, T Thompson
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
102016
Hackademics: A case for game jams at academic conferences
M Cook, G Smith, T Thompson, J Togelius, A Zook
Proceedings of the 10th International Conference on the Foundations of …, 2015
102015
The Zelda Dungeon Generator: Adopting Generative Grammars to Create Levels for Action-Adventure Games
B Lavender, T Thompson
University of Derby, Tech. Rep, 2015
92015
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker
T Thompson, J Levine, R Wotherspoon
2008 IEEE Symposium On Computational Intelligence and Games, 16-22, 2008
72008
Scalable level generation for 2d platforming games
N Dewsbury, A Nunn, M Syrett, J Tatum, T Thompson
Proceedings of the FDG workshop on Procedural Content Generation, 2016
62016
AI-based game design patterns.(2015)
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Publisher: Society for the Advancement of Digital Games, 2015
62015
Realtime execution of automated plans using evolutionary robotics
T Thompson, J Levine
2009 IEEE Symposium on Computational Intelligence and Games, 333-340, 2009
62009
A generative grammar approach for action-adventure map generation in the legend of zelda
T Thompson, B Lavender
52017
The system can't perform the operation now. Try again later.
Articles 1–20