Jian Tang
Title
Cited by
Cited by
Year
Conceptualizing perceived affordances in social media interaction design
Y Zhao, J Liu, J Tang, Q Zhu
Aslib Proceedings 65 (3), 289-303, 2013
942013
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
NR Prestopnik, J Tang
Computers in Human Behavior 52, 492-506, 2015
802015
Categorizing consumer behavioral responses and artifact design features: The case of online advertising
J Tang, P Zhang, PF Wu
Information Systems Frontiers 17 (3), 513-532, 2015
402015
Motivation mechanism of gamification in crowdsourcing projects
Z Zeng, J Tang, T Wang
International Journal of Crowd Science 1 (1), 71-82, 2017
232017
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat-A Mobile Instant Messenger
Y Wang, Y Li, J Tang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
222015
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites
J Tang, P Zhang
Computers in Human Behavior, 2020
172020
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat
Y Wang, Y Li, B Semaan, J Tang
Tenth International AAAI Conference on Web and Social Media, 2016
162016
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
Y Zhao, J Tang
International Conference on Human-Computer Interaction, 467-479, 2016
142016
Examining the influential factors for continued social media use: A comparison of social networking and microblogging
Q Liu, Z Shao, J Tang, W Fan
Industrial Management & Data Systems, 2019
112019
Exploring the relationships between gamification and motivational needs in technology design
J Tang, P Zhang
International Journal of Crowd Science, 2019
92019
Perceived affordances of web advertisements: Implications for information artifacts design
J Tang, Y Zhao, P Zhang
Proceedings of the Fifth China Summer Workshop on Information Management, 25-26, 2011
62011
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects
X Zhou, J Tang, YC Zhao, T Wang
Computers in Human Behavior, 2020
42020
Exploring the impact of game framing and task framing on user participation in citizen science projects
J Tang, NR Prestopnik
Aslib Journal of Information Management, 260-280, 2019
42019
Understanding young people’s we-intention to contribute in Danmaku websites: Motivational, social, and subculture influence
Y Zhao, X Peng, J Tang, S Song
iConference 2017 Proceedings, 2017
42017
Forced or Inspired: Understanding Consumers’ Cognitive Appraisals and Behavioral Responses towards Online Advertising
J Tang, P Zhang
42013
Passive or Active: Understanding Consumers’ Behavioral Responses to Online Advertising
J Tang, P Zhang, FP Wu
2013 Pacific Asia Conference on Information Systems (PACIS), 2013
42013
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
J Tang, NR Prestopnik
European Conference on Information Systems, 2016
32016
Someone's loss might be your gain: A case of negative results publications in science
RG Curty, J Tang
Proceedings of the American Society for Information Science and Technology …, 2012
32012
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis
J Tang, P Zhang
International Conference on Crowd Science and Engineering(ICCSE), 2018
22018
Investigating the Impacts of Task Characteristics in Gamified Citizen Science
X Zhou, J Tang, T Wang
Twenty First Pacific Asia Conference on Information Systems (PACIS …, 2017
22017
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Articles 1–20