Jian Tang
Cited by
Cited by
Conceptualizing perceived affordances in social media interaction design
Y Zhao, J Liu, J Tang, Q Zhu
Aslib Proceedings 65 (3), 289-303, 2013
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
NR Prestopnik, J Tang
Computers in Human Behavior 52, 492-506, 2015
Categorizing consumer behavioral responses and artifact design features: The case of online advertising
J Tang, P Zhang, PF Wu
Information Systems Frontiers 17 (3), 513-532, 2015
Motivation mechanism of gamification in crowdsourcing projects
Z Zeng, J Tang, T Wang
International Journal of Crowd Science 1 (1), 71-82, 2017
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat-A Mobile Instant Messenger
Y Wang, Y Li, J Tang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites
J Tang, P Zhang
Computers in Human Behavior, 2020
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat
Y Wang, Y Li, B Semaan, J Tang
Tenth International AAAI Conference on Web and Social Media, 2016
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
Y Zhao, J Tang
International Conference on Human-Computer Interaction, 467-479, 2016
Examining the influential factors for continued social media use: A comparison of social networking and microblogging
Q Liu, Z Shao, J Tang, W Fan
Industrial Management & Data Systems, 2019
Exploring the relationships between gamification and motivational needs in technology design
J Tang, P Zhang
International Journal of Crowd Science, 2019
Perceived affordances of web advertisements: Implications for information artifacts design
J Tang, Y Zhao, P Zhang
Proceedings of the Fifth China Summer Workshop on Information Management, 25-26, 2011
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects
X Zhou, J Tang, YC Zhao, T Wang
Computers in Human Behavior, 2020
Exploring the impact of game framing and task framing on user participation in citizen science projects
J Tang, NR Prestopnik
Aslib Journal of Information Management, 260-280, 2019
Understanding young people’s we-intention to contribute in Danmaku websites: Motivational, social, and subculture influence
Y Zhao, X Peng, J Tang, S Song
iConference 2017 Proceedings, 2017
Forced or Inspired: Understanding Consumers’ Cognitive Appraisals and Behavioral Responses towards Online Advertising
J Tang, P Zhang
Passive or Active: Understanding Consumers’ Behavioral Responses to Online Advertising
J Tang, P Zhang, FP Wu
2013 Pacific Asia Conference on Information Systems (PACIS), 2013
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
J Tang, NR Prestopnik
European Conference on Information Systems, 2016
Someone's loss might be your gain: A case of negative results publications in science
RG Curty, J Tang
Proceedings of the American Society for Information Science and Technology …, 2012
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis
J Tang, P Zhang
International Conference on Crowd Science and Engineering(ICCSE), 2018
Investigating the Impacts of Task Characteristics in Gamified Citizen Science
X Zhou, J Tang, T Wang
Twenty First Pacific Asia Conference on Information Systems (PACIS …, 2017
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