A social gamification framework for a K-6 learning platform J Simões, RD Redondo, AF Vilas Computers in human behavior 29 (2), 345-353, 2013 | 1434 | 2013 |
The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm F Almeida, J Simoes Contemporary Educational Technology 10 (2), 120-136, 2019 | 433 | 2019 |
Using gamification to improve participation in social learning environments J Simões, R Redondo, A Vilas, A Aguiar Learning and Diversity in the Cities of the Future, 169-186, 2015 | 39 | 2015 |
Moving from waterfall to agile: Perspectives from IT Portuguese companies F Almeida, J Simões International Journal of Service Science, Management, Engineering, and …, 2019 | 25 | 2019 |
Proposta de modelo de referência para aplicação de gamification em ambientes de aprendizagem social J Simões, R Redondo, A Vilas, A Aguiar Proceedings of the VIII International Conference on ICT in Education, Braga …, 2013 | 23 | 2013 |
Aplicação de elementos de jogos numa plataforma de aprendizagem social J Simões, A Aguiar, R Redondo, A Vilas II Congresso Internacional TIC e Educação, 2092-2099, 2012 | 21 | 2012 |
Leadership challenges in agile environments F Almeida, J Simões International Journal of Information Technology Project Management (IJITPM …, 2021 | 18 | 2021 |
Schoooools. com: A social and collaborative learning environment for K-6 J Simões, A Aguiar EDULEARN11 Proceedings, 2441-2450, 2011 | 17 | 2011 |
Serious games in entrepreneurship education F Almeida, J Simões Encyclopedia of Information Science and Technology, Fourth Edition, 800-808, 2018 | 8 | 2018 |
An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment J Simões, S Mateus, R Redondo, A Vilas eLearning Papers 43, 2015 | 8 | 2015 |
Using Flow as a Measurement of Students Engagement in a Gamified Social Learning Environment J Simões, R Redondo, A Vilas ICERI 2015, 8th Annual International Conference of Education, Research and …, 2015 | 7 | 2015 |
A Gamification Framework to Improve Participation in Social Learning Environments A Simões, J., Redondo, R., Vilas, A., Aguiar eLearning Papers, 2013 | 6 | 2013 |
Managing the Team Project Process: Helpful Hints and Tools to Ease the Workload without Sacrificing Learning Objectives F Almeida, J Simões The E-Journal of Business Education & Scholarship of Teaching 13 (2), 35-54, 2019 | 5 | 2019 |
Exploring the Organizational and Technological Implications on Strategic Business Model Change: A Case Study of One Electronic Marketplace J Roque, JD Santos, J Simões, F Almeida Dynamic Strategic Thinking for Improved Competitiveness and Performance, 28-51, 2020 | 1 | 2020 |
A Social Gamification Framework for a K-6 Social Network J Simões, R Redondo, A Vilas 3rd International Conference on TECHNOLOGY ENHANCED LEARNING, QUALITY OF …, 2012 | | 2012 |
EL E-LEARNING EN EL CONTEXTO DE LA WEB 2.0: ESTADO DEL ARTE JMAP Simões | | |