Volgen
Jorge Simões
Jorge Simões
Professor Adjunto no Instituto Superior Politécnico Gaya
Geverifieerd e-mailadres voor ispgaya.pt - Homepage
Titel
Geciteerd door
Geciteerd door
Jaar
A social gamification framework for a K-6 learning platform
J Simões, RD Redondo, AF Vilas
Computers in human behavior 29 (2), 345-353, 2013
14342013
The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm
F Almeida, J Simoes
Contemporary Educational Technology 10 (2), 120-136, 2019
4332019
Using gamification to improve participation in social learning environments
J Simões, R Redondo, A Vilas, A Aguiar
Learning and Diversity in the Cities of the Future, 169-186, 2015
392015
Moving from waterfall to agile: Perspectives from IT Portuguese companies
F Almeida, J Simões
International Journal of Service Science, Management, Engineering, and …, 2019
252019
Proposta de modelo de referência para aplicação de gamification em ambientes de aprendizagem social
J Simões, R Redondo, A Vilas, A Aguiar
Proceedings of the VIII International Conference on ICT in Education, Braga …, 2013
232013
Aplicação de elementos de jogos numa plataforma de aprendizagem social
J Simões, A Aguiar, R Redondo, A Vilas
II Congresso Internacional TIC e Educação, 2092-2099, 2012
212012
Leadership challenges in agile environments
F Almeida, J Simões
International Journal of Information Technology Project Management (IJITPM …, 2021
182021
Schoooools. com: A social and collaborative learning environment for K-6
J Simões, A Aguiar
EDULEARN11 Proceedings, 2441-2450, 2011
172011
Serious games in entrepreneurship education
F Almeida, J Simões
Encyclopedia of Information Science and Technology, Fourth Edition, 800-808, 2018
82018
An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment
J Simões, S Mateus, R Redondo, A Vilas
eLearning Papers 43, 2015
82015
Using Flow as a Measurement of Students Engagement in a Gamified Social Learning Environment
J Simões, R Redondo, A Vilas
ICERI 2015, 8th Annual International Conference of Education, Research and …, 2015
72015
A Gamification Framework to Improve Participation in Social Learning Environments
A Simões, J., Redondo, R., Vilas, A., Aguiar
eLearning Papers, 2013
62013
Managing the Team Project Process: Helpful Hints and Tools to Ease the Workload without Sacrificing Learning Objectives
F Almeida, J Simões
The E-Journal of Business Education & Scholarship of Teaching 13 (2), 35-54, 2019
52019
Exploring the Organizational and Technological Implications on Strategic Business Model Change: A Case Study of One Electronic Marketplace
J Roque, JD Santos, J Simões, F Almeida
Dynamic Strategic Thinking for Improved Competitiveness and Performance, 28-51, 2020
12020
A Social Gamification Framework for a K-6 Social Network
J Simões, R Redondo, A Vilas
3rd International Conference on TECHNOLOGY ENHANCED LEARNING, QUALITY OF …, 2012
2012
EL E-LEARNING EN EL CONTEXTO DE LA WEB 2.0: ESTADO DEL ARTE
JMAP Simões
Het systeem kan de bewerking nu niet uitvoeren. Probeer het later opnieuw.
Artikelen 1–16