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Willian Magno Pereira Reis
Willian Magno Pereira Reis
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An empirical evaluation of evaluation metrics of procedurally generated Mario levels
J Mariño, W Reis, L Lelis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
402015
Human computation for procedural content generation in platform games
WMP Reis, LHS Lelis
2015 IEEE Conference on Computational Intelligence and Games (CIG), 99-106, 2015
242015
Procedural generation of game maps with human-in-the-loop algorithms
LHS Lelis, WMP Reis, Y Gal
IEEE Transactions on Games 10 (3), 271-280, 2017
112017
An Architecture Based on M5P Algorithm for Multiagent Systems
A Machado, D Carvalho, E Clua, CG Duarte, MV Montanari, WMP Reis
12011
Computação humana Aplicada à geração de conteúdo em jogos de plataforma 2D
WMP Reis
2015
Multiagent Systems Simulation of Dengue in Minas Gerais (Brazil)
KCAD Borges, WMP Reis, A de Paiva Oliveira
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Artikelen 1–6